Creature Conquest is a 3D tower defense video game developed in the Unity game engine. The game aims to put a new spin on the widely popular tower defense genre by introducing roguelike elements such as permadeath and progression. Players embark on ‘runs’ where they attempt a series of levels. Win or lose, players unlock new towers and upgrades that can be utilized on subsequent runs.
See the About page for more information about the project.
See the Resources page for tools, documentation, and assets used in the development of the game.
See the Contact page to get in touch with the team.
Download the latest version of Creature Conquest from our GitHub repository.
Towers Implemented |
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The Fire Ant tower has a self explanatory name: it's a flamethrower tower that lights nearby enemies ablaze | |
The Mortar Ant blasts blobs of poison towards enemies that does splash damage | |
The Army Ant, unlike it's comrades, prefers to get up close and personal to do melee damage to enemies | |
This nest holds the Attack Bees, feisty fellows that beelines towards their foes | |
The Buffing Bees prefer to help out their comrades in arms, buffing them instead of attacking enemies | |
The Swarming Bees bundle up near their nest and attack once an enemy dares to tresspass | |
A Warrior Wasp combats enemies head on with their specialized, sword-like stinger | |
Ranged Wasps snipe enemies from afar and can take down multiple in a single shot if you place them right | |
Slow down there robots! The Spider will web up enemies to take them down a notch | |
The Mantis master of melee slices down nearby enemies with unmatched speed | |
Mother Centipedes sends our her spawn down the track to tackle enemies head on | |
Enemies cannot escape the Beetle. They will track down nearby enemies and chew them down | |
Very different from the other towers, the Moth flies around and periodically used a stun beam to stop the enemies dead in their tracks | |
Coming about in leaps and bounds, the Grasshoppers use themselves as ammunition to forcibly rewire the robots' circuitry. | |
Back from whence you've! The Stag Beetle flings enemies back down the track |
Enemies Implemented |
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Robots are the footsoldiers of the enemy forces. They always come in droves | |
Carriers are the tanks of the enemy forces. They can take a beating and keep on going | |
Scarabs are crawling robots that can regenerate health over time | |
Speedsters are the scouts of the enemy forces. They are fast and can dodge attacks. The lower their health, the faster they go | |
Drones are flying robots that can cut in line across the track. They can be a nuisance if left unchecked | |
Yes, you read that right. The Fridge is a robot that can f r e e z e your towers in place. Be careful where you place your towers | |
The Mech is the boss of the enemy forces. It has a lot of health and can summon other towers. Be prepared |